Who am I
I’m a 3D and VFX Artist focused on creating cinematic, atmospheric, and story-driven worlds. I enjoy building environments that feel alive, using lighting, composition, and mood to support the story behind each scene.
My background in environment design and VFX has helped me develop both a technical and artistic approach to my work. I use tools like Blender, Maya, Houdini and Nuke to create realistic visuals while continuing to explore new styles, workflows, and ideas.
I consider myself a curious, energetic, and team-oriented artist. I’m always looking for ways to learn, contribute, and support the people around me while pushing my work to the next level.
Work Experience
Render Project Executive — Box Brownie
Experienced in coordinating multiple rendering projects at the same time, including large-scale projects with 20–30 render deliverables, while managing client feedback, revision stages, artist communication, and production timelines.
Developed strong skills in visual direction, communication, and creative problem-solving across multiple property render types (interior, exterior, and 360°).
Supervised 3D rendering and visualization projects focused on realistic lighting, color accuracy, and material consistency.
(Remote, 2024 - Present)
(Mexico City, 2023 — 2024)Studio Assistant — TONO 40
Recorded, edited, and mixed audio for film, podcasts, and series.
Gained experience in post-production workflows, timing, and synchronization, applicable to cinematic and scene development.